PaLaBoy's Adventures
Wednesday, May 8, 2013
Tuesday, February 28, 2012
Tuesday, January 31, 2012
Heroes 4 - Might / Stronghold Creatures: Ogre Magi
HERO INTRODUCTION
One of only two melee intelligence heroes, on the surface the Ogre Magi appears to be a regular offensive spellcaster with limited buffing capabilities. However, the true power of this hero is revealed when his passive Multicast skill comes into play. Similar to a passive critical strike, Multicast allows the Ogre Magi's spells to hit multiple times. His Fireblast spell is a decent but unremarkable spell on its own, but a Multicasted Fireblast is capable of dealing huge damage and stunning a target for a long time. Bloodlust provides a great speed bonus to a single target, and a Multicasted Bloodlust gives that same bonus to the Ogre's entire team. Ignite is a fairly weak single target slow without Multicast, but gains a large area of effect with more levels of Multicast. Although he is not very threatening without it, the Ogre Magi becomes quite deadly once he starts throwing Multicasts around.
BACKGROUND STORY
Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies
Ogre Mage Health: 85 Damage: 12-18 Population: 6 Cost: 350 Gold Shots: N/A Attack: 18 RangeAtt: N/A Defence: 16 RangeDef: 16 Mana: 6 Speed: 4 Movement: 6 AdvMove: 19 Killing XP: 130 Ogre magi have the innate ability to cast the Bloodlust spell, goading others into a dangerous battle rage. Comments: A comparatively poor level 3 creature, with HP acting as the saviour on this occasion. The astoundingly cheap Ogre Mage can cast bloodlust, which is an extinct product in the Stronghold. Their high growth of 6 per week compensates for their slow nature.
ADVANCED STATS:
Affiliation: Sentinel Attack Animation: 0.3 / 0.3
Damage: 58 - 64 Casting Animation: 0.56 / 0.51
Armor: 4.96 Base Attack Time: 1.7
Movespeed: 295 Missile Speed: Instant
Attack Range: 128 (melee) Sight Range: 1800 / 800
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Monday, January 30, 2012
Age of Conan prepares to pillage 2012 with basketweaving
The Funcom team is happy with its bone-crunching achievements in Age of Conan last year, but it has moved on to bigger and better conquests. In a new development update, the devs outline their roadmap for 2012 -- and it might not be what you'd expect.
According to the update, the team felt torn between adding more content to the game and going back to rework and tweak systems that needed it: "Our problem there in 2011 was that with so much content to support, the majority of the systems time was consumed by the creation of everything that is needed for the content itself." As a result, the first half of 2012 looks to be light on the content side of things -- although with new tier-four raids, it won't be non-existent.
Instead, the team will be reworking the tradeskill system this summer to make it more involving and complex than the modern "point and click" setup. Other improvements on the way include enlarging bank space, a dual-specification system, class balancing, and single-server development.
Following these projects, the team will shift back into content-creation mode, starting with a new adventure pack for later this year.
- Source: Age of Conan
- More coverage: Age of Conan official site
UPDATE: Blizzard Debunks Diablo III Release Date?
"Diablo III does not have a release date. Any store or person claiming otherwise is guessing."
In addition, Joystiq is now reporting that the sign pictured below has been taken down.
Joystiq has acquired the following photo of the display, and has confirmed with the store that it's legitimate:
Sunday, January 29, 2012
Newest Final Fantasy XIV producer's letter talks patch 1.21 release
Game Genre: Fantasy | Patches | News items | Consoles | Final Fantasy XIV
While the team had originally aimed for a launch in the second week of February, Yoshida notes that the patch will likely be delayed two weeks due to the sheer amount of content going in. He also discusses what he calls temporary server merges prior to the launch of 2.0 in November; as he puts it, the main concern is allowing players, especially from European regions, to have an ample playerbase to adventure with. It's a bit of unpleasant news for Final Fantasy XIV players, but it's packed in amidst many things to look forward to.
It's been a little quiet on the Final Fantasy XIV front since the new year, but the team behind the game has been hard at work preparing the launch of patch 1.21. And it's going to be quite a massive patch, as outlined in Naoki Yoshida's most recent producer's letter for the fans. Not only does it contain the addition of the long-awaited Job system, but it also includes UI improvements, housing, two new instanced raids, a food and medicine overhaul, and a variety of smaller changes.
While the team had originally aimed for a launch in the second week of February, Yoshida notes that the patch will likely be delayed two weeks due to the sheer amount of content going in. He also discusses what he calls temporary server merges prior to the launch of 2.0 in November; as he puts it, the main concern is allowing players, especially from European regions, to have an ample playerbase to adventure with. It's a bit of unpleasant news for Final Fantasy XIV players, but it's packed in amidst many things to look forward to.
Source: Letter from the Producer XXIV
More coverage: Official Site
Tuesday, January 17, 2012
WindSlayer 2 Winter Holidays Review!!!
This is the review of WindSlayer 2 while playing 5 days
straight before and after the holidays seasons.
Graphics
engine and game play mechanics: WS2 is a extremely cute 2D side scroll
MMORPG that use 7 classes that are Novice(the
first job) , Warrior,Archer,Priest
,Monk,Rogue and Mage .The skills have nice visual effects and diversity.
After visiting the entire village all have grated with falling snow!!
Combat
System: In Windslayer the combat system is no slow paced and not to fast
paced so it make WS and medium paced combat , and It make the PvP really
interesting , I will explain this right after. The combat system might be not
as fast as some other Side scroller's but it's still interesting combat with
nice skill features and nice visual effects.
Character
customization: In WS2 there a variety of way to customize you're
character to make it more unique and appealing to you. In WS2 there a lot of
armor that can grant uniqueness in your appearance and the Cash Shop always
will have some feature for the character customization.
Quest:
In WindSlayer you will always have some quest with you , there about 100 quests
already in the Commercial launch and more to come when the fully retail will be
launching making the grind easier and more appealing to the windslayer player's.
Mentoring
System: The mentoring system encourage you to have a mentor both of the
“mentor” and the "student" get experience bonus. This system is well
placed In WS2 making you interact with other player's around you.
Cash
Shop: the game does not rely on the Cash shop as I saw, so there no
worry about WS behind Cash shop dependent.
Overall:
WindSlayer2 is an average game , and I suggest you to try it out by yourself
and you probably will get attracted , but remember the NA version is still
updating and adding new game features ,Enjoy the game and have fun.
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